In Paperboy the player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective (or oblique projection) view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers’ homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber’s house.
At the start of the game there are three streets to choose from, each of these is a different difficulty level. Each level is split into seven sub-levels, each of which represents a day of the week. The object is simply to survive until Sunday. At the beginning of each level you’re shown a map of your route. You must try and deliver papers to every subscriber, by throwing them either into their mailboxes or on their doormats as you cycle past.
For Non-subscribers you can throw spare papers through their windows and ride all over their flower beds to earn some bonus points. If you fail to deliver a paper to a subscriber, he cancels his subscription – manage to get a perfect round of deliveries and you will get more subscribers.
That sounds easy doesn’t it but their are various hazards along the way such as lawn mowers, dogs, cars, and other people. If you hit any of these you will lose a life
On the Sega Mega Drive the collision detection is poor you frequently hit things you think that you have avoided thus losing lives, the control method is just poor and it feels very unresponsive. The graphics and sounds are very close to the arcade version which is a positive but the frustrating gameplay negates this.
I give this game a score of 50%